- Because the game started in a town called Queens View, in a modified version of the Forgotten Realms maps. Queens View is on a hill over looking the Forgotten Realms town of Kings Reach.
- October 12th, 1995
- The unedited (but converted to HTML) scripts are available
from here, but be warned, there are
thousands of pages there. Summaries are
also available, and are a good way to get up to speed on the game. Some of
the scripts are quite self contained, and are a good place to get an idea of
the type of posting that goes on. Book II, Act III,
Scene V, Book II,
Act VII, Scene I and Book III, Act IV, Scene
I are good examples of these.
- The current scene is
updated every sixty seconds, so keeps an up to date account of what is
happening in the game.
- No. It is a good idea to look at the
current scene to get
an idea of what kind of game this is, although bear in mind that you won't
have all the information to put it in context, so certain things may not be
clear. Reading the
summaries is a good way to get the
background, and looking at the
quotes page will give an indication as to
what kind of posts the group found amusing. However, once you start, the GM will provide you with all the background you need.
- The game is best described as a black comedy. The party are often involved in very serious situations, and the characters have been genuinely frightened, but funny things can happen even in these situations.
- Because many of the events are very dark and possibly
disturbing. Much of what happens is politically incorrect, but this is true
of much black humour. This is not a sex game.
- Queens View Friends is an under
eighteen version of Queens View. It is played in the same style, but is aimed at
younger players. It is run in parallel with the main game.
- Queens View Friends is strictly by invitation only. Long
term players can nominate a younger player (or participate themselves if
they are particularly immature). Under no circumstances will
applications be accepted from anyone that the GM hasn't personally met.
- Character interaction. The most important interactions are between the PCs, and second most important their interaction with NPCs. There are no long action sequences in the game.
- A typical day generates between 30 and 40 posts, of which between a third and a half are by the GM. The posts are typically a single paragrah.
- It depends on how much conversation and interaction is going on. Travel sequences are typically skipped over, while a thirty minute conversation can take a day or two to get through.
At the time of writing, June 2004, 26 months have passed in game time. However, excluding travel parts that were skipped, and the odd piece of time travel and differing time rates between different parts of the world, a total of around 37 days have had at least some roleplaying take place. In real time, this has taken over eight and a half years.
- No. This is an interactive game, not a co-operative writing group.
- The game has such structured rules for three main reasons. Firstly, to make the game truly interactive, posts have to be kept short, with at most two actions in them. If the game allowed posts that exceeded a page of text, which many games
insist on, it would be very difficult to keep things flowing smoothly. Secondly, it is important for players to know exactly where their post fits in with the rest of the script, the numbering system ensures this is the case. Finally, most of the players are on-line for most of the day, and the posting scheme means that posts arrive throughout the day and provide a number of short distractions, which is easier for most of us than setting aside twenty or thirty minutes to write a descriptive post.
- You must advise the rest of the group of absences. We accept that players do get sick or occasionaly have to work, so not doing it isn't a capital offence, but a playerless character effects everyone else in the game, so it is crucial to do your best to let the rest of us know about any absences.
- A lex tool written by Miguel Nicolau that provides a constantly updated and HTML-ised view of the current scene. This is possible because of the structured nature of the posts.
- Some do, sometimes, depending on the situation. A character who constantly swore all the time would annoy the other players, though.
- Several characters spend much of their time trying to, but any time it has happened, we've cut away to uplifting shots of flowers blooming or trains going in and out of tunnels.
- No.
- Fighting is semi-automated. At the start of combat, each players states what their character will do, and a round of combat is carried out using a Critical Hit table, and the results posted. Unless there is a surrender or some major event, another round is carried out when at least two players have posted. Players who do not post at this time are assumed to carry on attacking whomever they attacked previously. However, a sensible approach is taken to this, and badly injured characters will withdraw, characters who have already killed their opponent will engage someone else etc. even if the player hasn't posted.
- Typically a few hours, but this depends on how many people are around and how much they are posting. Fights are almost always finished in a single day, though, and never drag out for several days unless the fight itself is part of the plot, e.g. assaulting a castle etc.
- For the most part, yes. Each of them has at least one person that they genuinely dislike, but they have been through so much together that they all respect and look out for each other.
- There is no rule to say that they can't, and there have been a few punches thrown at high pressure moments, but, in general, they don't. No PC has ever (knowingly) tried to kill another one.
- Because the game is driven by interaction. If everyone was a cool clean hero that liked everyone else, the interaction would be very boring. There are no fantasy stereotypes in the game either, so any dark, brooding men in hoods tend to be ignored by the party.
- Nothing, as long as you keep it out of the game.
- Originally we had short summaries to help jog people's memories, but these weren't detailed enough for new players who wanted to get more detail but didn't have the time to read through the unedited scripts which, although fun, are very, very long. The summaries for Book III are much more detailed than the others as these are the most relevant, but the others are slowly being rewritten.
- This was due to a combination of the game traffic being substantially lower back then, and the fact that the GM did a lot of travel to remote countries, causing the game to stop for up to two months at a time. These days, the game traffic is much higher, and the GM, now older and lazier, tends to travel to places with internet connections, so any game pauses are usually just a week or two.
- There was a drastic change in personnel at that stage, and a number of factors came together that suddenly dramatically increased the level of posting. Up until that point, there were usually two or three key players, and several "passengers" who, although they did post for the characters, didn't really add anything to the game. This was due to the difficulty in identifying reliable players that many games suffer from, and not through choice.
At this point, there was a clear out of these kinds of players, and high and demanding standards set for new players, as can be found in the new player page. Although this makes it difficult to not only find players who are prepared to agree with our demands, but to find those that are capable of doing so, when a good player is found, they tend to stay with the game for several years, and the game is never quite the same once their character becomes part of the group. Since then, the game has become much more of an ensemble game.
This reorganisation took place during Book II, Act III. Once we got the right personnel, the level of posting soared, to the extent that we had to consciously pull it back to a more manageable level.
- The GM went travelling, right at the end of Book II, and the story was left with a dramatic cliffhanger - all the party had been killed and their souls sucked into hell. The players had to wait two months to find out what happened. All the players who were present at the end of Book II were present at the start of Book III.
- Sometimes an act ends with a showdown or climax, after which the characters would need to rest or travel, these parts aren't roleplayed. More often than not, though, the action continues right from where it left off, which is why several acts take place in the same day game time, even though the play might have taken place over several months in real time.
- No. The party spent two days in the Interior, the interior of the planet, where time passes more slowly than the exterior. Each hour spent inside is the same as a month outside, so, when the party returned, they found that they had been away for two years.
- This is part of the humour; although definitely a dark
ages type game, the characters often refer to modern day objects, and have
even appeared on a day time TV show, confronted by a bitter ex-party member.
Although this may seem incongruous with a fantasy game, none of the modern
day objects that people use/own are ever of any practical use or give a
character an advantage.
- Maplin is the name Austin gave his left forearm in
recognition of the fact that he believes he has the most beautiful forearm
in history.
- In this game, cheese in an intoxicating substance which,
depending on the form can be smoked, snorted or taken orally.
- No.
Vacancies do come up from time to time, and are usually advertised on the front page of this site and on pbem.com.
- The quickest way to get a feel for the game is to look at the Quotes section, if you enjoy those, take a look at the Summary page, which will let you get up to speed with the storyline very quickly.
- This is true, the game does expect a lot from players, and it can often take several months and a few false starts before we can find someone to replace a long term player who has to drop out. That said, when the right player does come along, it can be a very fulfilling relationship for everyone involved, and any player that stays passed two months tends to play for several years.
In general, if you can understand why we ask so much of new players, you will probably understand this. The group is usually small, six or seven players, but everyone makes a difference to the game. When a new player comes in, everyone plays their part in making their character part of the group. If the player is someone who posts less than they promised, or doesn't follow through on the character they said they would play, it can be very frustrating for everyone. However, when the right player comes in, they are often seamlessly integrated into the game in a matter of days.
- As above, the first step is to ensure that you want to join. You should read the New Players page, this FAQ and look through the Quotes page to get a feel for the way the game runs. If you still want to join, consult the character submission page. This shows you how to generate and submit a character.
- Absolutely. Characters from virtually any other gaming system or time frame, with the exception of super-hero types, can probably be adapted for the game. The key things are to ensure your character fits in with the requirements on the character submission page.
- It depends on the character. If it is a one-joke character then the answer is no. Although the game is often funny, it does have its serious side, and the PCs do work together to solve problems and complete quests.
- There is a lot of history, but it isn't necessary
to be familiar with it. Typically, new characters know nothing of the party,
so it is only necessary to be familiar with the general history of the game. However, a lot of
potential players prefer to get a sense of history of the game before they
commit to joining. If you are one of these people, you should consult the summaries page.
- No. Missing a day or afternoon, even on a regular basis, is not a problem as long as the group is made aware of this.
- Yes. It is crucial that you can send a few posts per day.
- It depends on how long they are away for. Short term breaks are usually resolved by the character becoming an NPC, while longer ones (over two weeks) usually see the character depart from the group until the player returns.
- Absolutely not. It's a common misconception that it is more difficult to join a game that's already running than one that has just started up. With a game like this, almost all the practical difficulties have been ironed out years ago, and all the players know what to expect, and what is expected of them. As a new player, you can expect a lot of help, in terms of advice from the GM, but, more importantly, from the other players, who will ensure that your PC gets a lot of interaction right from the start. New games can be more difficult as it is unusual that all the players will be reliable.
- The submission page has a list of what we're currently looking for, but we can usually make space for interesting characters. An interesting character is one with a well developed personality, possibly a few secrets and a proper statement of how you expect that character to interact with the others.
- For the sake of party balance, we are only looking for
Fighter-type characters. Your character can be
any take on this, so any type of Fighter will do.
- The game doesn't use any. However, if you want to include material from a kit you may, but you must supply all the information to the GM.
- No. The game is about writing for interesting characters that are put into unusual situations and showing how they react, not just trying to write jokes. In fact, most of the humour in the game comes from clever remarks, and no character has ever (successfully!) told a joke.
- No, but the character will be put in a position where the party will most likely want them to join, at least temporarily. For example, the character might save the party from something, or have some information on a shared goal. The actual joining of the party is always roleplayed.
- The single most important thing is to establish your character right from the start. The most successful people are those who started with a bang, and
left the rest of the group in no doubt as to what their character was like.
- At least two players didn't make any posts. Both of these signed up, exchanged several mails with the GM, agreed to all the terms and then bailed without making any posts. Bitter much? Yes, it's not only waste of time, but, in each of these cases, other players missed out on a place in the game because they were apparantly too late.
- There are normally three categories of new player. The first category fail within a week or two, usually because they either don't post as much as they said (believed) they would, or because the player simply doesn't roleplay the character the way they said they would.
The second category are usually asked to leave after about a month to six weeks. These are typically players who made a good start, but didn't keep it up.
The third category are the more successful players, and these people tend to play for several years. The Credits page gives a list of how long people played for. However, not all players who left the game relatively soon didn't work out, we've lost more than a few players to work and real life.
Of the current group (June 2004), four people have been playing for over four years each, and two are under six months.
- We genuinely have no preference. It's a pretty safe bet that each of the pre-generated ones will work very well in the game, but if someone submits a character of their own that will work too, then we have no problem accepting that.
- The group is usually made up of 5-7 people, which makes for a very close-knit group, and means that all players are genuinely involved in the group.
- Aubrey is the mayor of Queens View, and was the one who originally brought the party together. He was deposed for a short time by Joe Nunpar, the leader of the Guardians of Uprightness, but soon took control again.
- Sr. Immaculata was a member of the original party, but was killed in Book I, Act IV by Dangsten.
- Lenin was an uncle of Lisa Buckley, one of the children who was murdered early on in the game. He joined the party in Book I, Act VII and was killed by Pestilence in Book II, Act IV
- Stephen was a movie director hired to film a documentary of the party when they started their investigations. However, he was trapped in a soul prison by Iok Sotot which caused the rest of the party to forget him, until he escaped in Book I, Act IV, but left the party in Book I, Act VI after falling out with them. He briefly rejoined them for Book II, Act III and Book II, Act IV
- Dan Gsten was the son of Iok Sotot, who appeared to join forces with the party in Book I, Act III, but only did so to kill Iok Sotot. After killing Iok, he transformed into Dangsten Blackheart.
- Iok Sotot was the leader of the original Four Horsemen of the Apocalypse, and was (in time line terms) originally defeated by the party in Book III, Act III, before returning to strength two thousand years later and causing the original murders in Queens View. He was stabbed by Dan Gsten with a dagger of soul stealing in Book I, Act III, but somehow survived, and took over Harvey's boddy, eventually killing Stephen, Jerome, Clint and Austin in Book I, Act V. He was finally killed by the party in Book I, Act IX, but only after he had killed Marasmus Bane.
- Contagion, brother of Iok, was one of the original Four Horsemen. The party first encountered him in Book I, Act III, and he was taken prisoner and tortured by Dangsten in Book I, Act IV, before eventually joining forces with him. He was finally killed by the party in Book II, Act V, but not before (time line wise) he was trapped in a volcano in Book III, Act XI. When the Four Horsemen were first together, he was turned on by Boddy and Pestilence in Book III, Act III, who trapped him for two thousand years, impaled on a Staff of Life Force, which kept causing him to bleed to death, but would then immediately ressurect him.
Contagion was able to regenerate, and any body part cut off him would immediately grow arms, legs and a head, and proceed to attack who ever was in sight. The party made this discovery in Book II, Act VI.
- Dangsten is the new leader of the Four Horsemen, having transformed from the mild mannered Dan Gsten by stabbing
Iok Sotot in Book I, Act III. He killed Clint and Harvey in Book II, Act VI, and tortured Austin at the same time. He is the lead singer in a band called Diabolique which play occasional concerts around the Realms, usually followed by a massacre of those that didn't attend.
- Dicey, who only spoke Oirish, the Hollywood version of the way Irish people speak, was a small time crook that the party encountered on several occasions. He betrayed the party in Book I, Act III by marooning them on a beach where they were attacked by the Pearces, when he was travelling with Maria. The party next encountered him in Book II, Act VI when he was working for the Hierophantic Knights and was leader of the Roving Band of Racial Stereotypes, and ended up in jail, but was broken free by the party. He was eaten by cannibals in Book III, Act III after trying to set himself up as a god in a tribe of indians.
- Maria, also known as Eva, is a spiritual leader of the realms, and is hugely popular amongst the common people who revere her as a living saint. She first met the party in Book I, Act III when she was travelling with Dicey, and helped them out in Book I, Act VI when she was with Joe Nunpar. The last time the party encountered was in Book III, Act III, at which time she was with Adam Torque, who arranged an assassination attempt on her to try and cause problems for the party. The party, however, prevented it from taking place.
- The Pearce family, Daddy, Pearse and Pearse Too first appeared in Book I, Act IV when they ambushed the party trying to rob them. Two of the sons, Ear and Nose, died in the ambush. They were involved in the Hamstrain crash in Book I, Act VII and were also on board the Titan Ic in Book III, Act II. In Book III, Act VI they were part of an attack Alice's parents house, in an attempt to get Faern Short's jewel, but this also failed, and Daddy was killed during the fight.
- Adam, was a religious leader during the first coming of the Four Horsemen in Book III, Act III and Book III, Act IV, during which time he took control of the Shapeshifters and used them to enforce a very strict and intolerant religious regime. When he heard that the Four Horsemen would return, he used a time distortion device to send himself into the future (the party's time) to fight them again.
Adam was one of the original Hierophantic Knights but, disillusioned at their often amoral ways and members, he established the Fundamentalist Knights, who came to personify his very puritan beliefs.
The party first encountered him in Book I, Act IV, when he had come to power again, and was just starting to reimplement the same kind of rules that were in place before. He and his followers almost killed the party at that stage, but they managed to escape. He tried again in Book II, Act IV, when he had met up with Maria, who he tried to have killed in an attempt to frame the party.
He eventually joined with the party, and was killed in Book II, Act VI by Dangsten.
- Joe is the leader of the Guardians of Uprightness, the military arm of Adam Torque's religious movement. He and is men took control of Queens View for a time around Book I, Act III, but eventually left. This hasn't been explained.
- Caiphas is one of the high priests of the church of Phili. When Jerome was proclaimed a god in Book I, Act IX, Caiphas initially welcomed him, but then brought false charges of witchcraft against the party. The party defended the claim, and Caiphas was imprisoned for falsifying evidence but, in a second trial a few weeks later, apparantly with the party's doppelgangers, they were found guilty, and Caiphas reinstated.
- Irving is a famous scientist and cheese collector who turned criminal after cheese was outlawed. The party inadvertantly flew to the moon in his rocket in Book I, Act IX, and he came to their assistance in Book II, Act VI when they were on the run from Adam's men.
- An illegal cheese supply company. They met the party on the moon in Book I, Act IX, and, after they attempted to kill the party, believing that they were rival cheese merchants, had their rocket stolen and were left stranded on the moon. At least one of them made it back, however, as the party met Carlos in Book III, Act XII.
- This was never established. The person arrived just as Clint was about to be killed by Shapeshifters, and saved his life using a weapon that was clearly not from this time.
- Clara joined the party in Book II, Act I, although relations between her and the others weren't great, and left in Book II, Act VI, only to turn up again later in that act to confront the party on the Jenny Jessey Winfrey daytime talk show.
- Brandy initially came in contact with the party in Book II, Act II, when she appeared to be Mr. Brown's maid. However, it transpired in a Book II, Act VII, when she poisoned the party and left them for dead, that there was much more to her.
The party encountered her several times, but never in a situation where they could confront her, until Book II, Act VII, on Delerium when she was working for Himo Jarl, the father of a then party member. The party ran into trouble while on Delerium, and escaped with Brandy's aid.
Brandy was often associated with a legendary criminal called Vitun Kusipaa, a Keyser Soze-style ultra secret crime leader, who the party assumed was Himo. However, they discovered in Book III, Act XII that she was the real Vitun Kusipaa. She was about to kill them to prevent them from telling anyone about them when Darius convinced her not too. It wasn't clear what her connection to Darius was, but they were last seen leaving together.
- Gary and Reckless were the twin sons of Caiphas who cast a spell on the party to convince them that Gary was their leader, with a view to him taking all the credit for their successes and making the party look foolish.
They wrote a play about their adventures, which was shown in Book II, Act VII and starred The Queens View Players. Both were killed when Dangsten came to Queens View in that act.
- Sven is, without question, the most popular NPC to ever appear in the game. He and his partner, Peter Deadpan are Hierophantic Knights who made contact with the party in Book II, Act IV and spent some time with them.
Sven was killed by Tom Sellsick in Book II, Act VIII saving Faetan's life, but came down from Heaven into Hell in Book III, Act I to pull the party out.
In his own timeline, Sven was born over two thousand years before, and originally met the party in Book III, Act III, after they had first met him. He helped them defeat Pestilence and persuaded Peter to join the side of good.
Sven's soulmate is Cocan.
- Also known as The Kennys, the Who, Why, What and Where of it consisted of Kenny Who?,Kenny Why?, Kenny What? and Kenny Where?, and worked for Adam from
Book II, Act III to Book II, Act VI, when they tried to assassinate Maria. The party foiled the effort, killing Kenny Where? and Kenny What?
The remaining two turned up in Book III, Act VI, working with the Pearces, in a failed attempt to steal Faern Short's jewel from
Aldwyn's house, but were taken prisoner by the Hierophantic Knights.
In their glory days, the Kennys ran a website.
- Peter is a Hierophantic Knight and long time partner of Sven Goring. The most sarcastic man in the Realms, Peter usually doesn't make a good impression, but several people, including Chastity, think him the funniest and most sensitive person they have ever met.
After Sven's death in Book II, Act VIII, Peter was left for dead by Tom Sellsick, but survived, and has had several minor dealings with the party since.
Peter has had two soulmates appear in the game; Milicent Fluff and Peter Borst, the latter of whom originally worked for Pestilence, but was convinced to join the side of good by Sven Book III, Act IV and came up with a way to kill Pestilence.
- Pestilence was a cousin of Iok and Contagion and one of the original Four Horsemen. He was first mentioned in Book I, Act IV by Iok, who established at that time that they hated each other because Pestilence betrayed him and Contagion some time in the past.
The party initially came in contact with him in Book II, Act IV, in the Under City, where they killed him, but not before he tortured them terribly, killing Lenin in the process.
Dangsten ressurected him in Book II, Act VI, but, when he realised that he was planning to do the same thing to him as he did to Iok, tried to kill him in Book III, Act XII. This failed, and Pestilence joined with the party for a short time to try and get out of the Placebium mine together. Predictably, he turned on them, but, due to Dangsten's intervention was last seen falling into a mine shaft in the Placebium mine.
In his own time line, he first met the party in Book III, Act III, when he betrayed Iok. At this time he killed most of the party, including Alice, Harvey, Faetan, Nik, Chastity and Austin, and later killed Sven.
Pestilence's words as he dropped into the Placebium mine were directed at Stump and were I'm going to be going counting down from [in the tradition of darts commentators] one hundred and eighty!. He also referred to the coming of someone or something named Athlacca
- Tom was a henchman of Pestilence who temporarily formed an alliance with the party in Book II, Act IV as he believed he could take over from Pestilence if he was killed. Tom was killed by Austin, who detonated a magical orb near him and Pestilence.
When the party passed through hell in Book II, Act VII, he stole Faetan's protective talisman and escaped, later killing Sven.
Tom is another of those who was around during the first coming of the Four Horsemen in Book III, Act III, originally working for Corwyn, but switched sides to Pestilence just before they were defeated.
- Darius is both a Hierophantic Knight and a member of the Four Horsemen. He first met the party in Book II, Act V when he apparantly was conducting their initiation into the Knights, but it became apparant in Book II, Act VI that he was Death from the Four Horsemen. However, despite helping defeat the party and leaving with Dangsten, he also left the means for the party to ressurect Harvey and Clint, who had just been killed.
Since then his motives haven't been clear. Any time he has helped the party, they usually end up unwittingly helping him, as in Book II, Act VIII when he provided them with a means to enter Queens View, which was then protected by a shield, knowing that their entry would cause the shield to fail, thus letting him and the others enter the town and massacre it.
The party were sent to kill him in Book III, Act X, and appeared to succeed, but he immediately came back to life. At this stage, he was more interested in killing Contagion than them, and ended up pursuing him through a time machine into the past.
While there, he managed to send a message to the party in the future (their present) telling them exactly when and where to go. They followed, and almost killed Contagion, but were prevented from doing so at the last moment by Darius who, seeking revenge for the death of Boddy's wife, left Contagion in a state of constant agony, until the party killed him in Book II, Act V, 1200 years later.
He then used magic to turn the party into children, who were immediately put to work in the Placebium mine by child slaver Almira Gulch. He used them to get some Placebium, and, although the party were extremely unhappy with him, especially because Clint died and the soul sanctuaries weren't working, turned them back to adults when he got his hands on the Placebium, and provided them with a way back to their own time.
He turned up at the end of Book III, Act XII, apparantly with Brandy, even though it had been established in Book III, Act X that he was with Nicole. Brandy revealed that his first name is Norville, although Boddy referred to him as Junior in Book III, Act X.
Darius has had two soulmates appear in the game, Boddy and Marcus Werner, and shares the same scar as Boddy.
- Mr. Boddy, one of the original Hierophantic Knights and former Death in the original Four Horsemen is one of those who has been around for a long time, over two thousand years. In his time line, he first met the party in Book III, Act III, when still an active member of the Four Horsemen, however, when he first encountered the party, he recognised that they weren't from his time, and didn't seem to be surprised to hear that a man from the future, who looked like him (Darius), sent them back.
After this meeting, Boddy changed sides, and was instrumental in the defeat of both Iok and Pestilence, but was very badly wounded saving Harvey's life, getting, as he described it scarred for lives. After this he teamed up with Nefiritiri, but cropped up again, over a thousand years later in Book III, Act X, married to Danielle Daniel, who he had to kill to save himself and the party.
He next met with the party in the Interior in Book III, Act VII, where he had been living for a few years, which partially explained how he could have lived for so long. He worked with them for the next two acts, but didn't return to the surface with them.
His last (time wise) and first (from the party's perspective) meeting with the party was in Book II, Act V when Alice shot and apparantly killed him, although he was alive again a few hours later.
Boddy is a soulmate of Darius and Marcus Werner, and Danielle revealed that his first name is Nigel, although she was the only one allowed to call him that.
- Milicent is a soulmate of Peter's who is also a Hierophantic Knight. She first appeared in Book II, Act V during the party's initiation, and worked with them for a short while.
The party next met her in Book III, Act VII, when she was living in the Interior, and she helped them escape from Faetan, who she turned into a toad.
She is also a soulmate of Peter Borst
- Cocan is a soulmate of Sven's, and another Hierophantic Knight. He first met the party in Book II, Act V and helped them defeat Contagion.
The party only got to speak to him properly in Book III, Act VII in the Interior, where he was living with Nefiritiri, and were disappointed to not like him as much as Sven, because, although in some ways his behaviour was quite like Sven's, his attitude towards the notion of the end justifying the means was difficult to take, and they were surprised that he faked his own death and killed another Hierophantic Knight, Jim Ignawatski to get into an elven city, Euphoria.
- Also known as the RBRS (pronounced robbers), they were a party put together by Dicey. Each member was based on the national stereotype of each of the then players, giving Dicey (Irish), Vasco de Sao Nuno Gomes (Portuguese), Fenton Braser(Canadian) and Duncan Conor MacLeod(Scottish). With the aid of some unconvincing pantomime horse costumes, they helped the party enter Hysteria in Book II, Act VI, and were arrested, but later broken out of jail by the party in Book II, Act VII.
Although Dicey is now dead, the rest of the RBRS are still together, and have done some work for the Hierophantic Knights. They were on board the Titan Ic in Book III, Act II and turned up with Aramis in Book II, Act VI to help protect Alice's family.
- Diabolique are Dangsten's band, and consisted of Slug(bass), Strahd(keyboards), Mortice(guitar) and Animal(drums), but the party have killed Slug and Mortice in Book II, Act VII and Book III, Act XII, respectively.
- Vitun Kusipaa is a Keyser Soze-style arch criminal who has been held responsible for all sorts of crimes in the realms. The party never met Vitun face to face, but often came across the results of his work. Amongst the crimes that the party came upon were the deaths of Father Fonze and Mr. Brown in Book II, Act VII, as well as the stealing of gold bullion from the Titan Ic in Book III, Act II.
At first the party believed that Himo Jarl was Vitun, but discovered in Book III, Act XII that it is actually Brandy, and that she has had dealings with the Four Horsemen, as Pestilence knew who she was.
- Mei Ling met the party in jail in Hysteria in Book II, Act VII, and stayed with them until
Book II, Act VIII, when he was killed by Dr. Puke
- Zug was a barbarian who was also incarcerated in Dr. Puke's asylum in Book II, Act VIII and swore to dedicate his life to the party in gratitude for setting him free, but, immediately after leaving, he was startled by a fly that then immediately became caught in a web. So grateful was Zug that he forgot about the party and swore to dedicate his life to the spider.
- Faetan joined the party in Book II, Act VIII, having been told by Claude de Montague that they could put her in contact with the Hierophantic Knights, of which her (she believed) dead father, Himo was a member.
Relations between her and the others, particularly Alice, were often tense, although she got on relatively well with Austin and Clint at the start. However, her abrasive manner meant that she was often alienated from the rest of the party and, by the time she left the party in Book III, Act VI, she was very much on the fringe.
Despite this, they did work well together, and she went into Hell with Harvey in Book III, Act I to save them, as well as travelling back in time with them in Book III, Act III where she became one of the original Hierophantic Knights, and met up with her ancestor Corwyn.
She discovered that Himo was alive in Book III, Act II and that, far from the clean cut hero she believed him to be, he worked for Vitun Kusipaa (revealed in Book III, Act XII to be
Brandy) although she didn't tell the party this at the time.
Two years after leaving the party, in Book III, Act IX, she was in the Interior looking for Himo and came across the party, on whom she tried to take revenge by using a Ring of Control to control them and Boddy and Milicent. Neither of those two could be affected by it, however, and they freed the party, after which Milicent turned her into a toad.
- Celia is a Hierophantic Knight and soulmate of Geri Trilling and Astrid. She, Geri and Astrid met the party in hell in Book III, Act I where they was looking for the Ultimate Weapon, although they didn't identify themselves as Knights right away.
Celia had a brief fling with Clint in hell, but later, in Book III, Act X, blamed him for letting Darius condemn Contagion to 1200 years of torture rather than just kill him.
- Helga is Sven's sister and another Hierophantic Knight. She met the party in hell in Book III, Act I when she was there with her partner Sky Tenneta looking for the ultimate weapon.
- Garaganfarhur is an arch demon living in Nether City, in Hell. He met the party in Book III, Act I when they were trying to escape from Hell. He guarded the catacombs in which the ultimate weapon was supposed to be hidden, and tried to kill the party before they escaped, but failed.
- Aldwyn is Alice's father, and a firmly believes that she is still a sweet, conservative and well behaved young girl. He was one of the investors in the Titan Ic, and met the party on board in Book III, Act II, and convinced himself that the party in general, and "Uncle" Clint in particular, were effectively Alice's chaperones.
He invited the party to the family reunion that took place in Book III, Act VI and, even though Alice didn't tell them about it, the party still turned up. Alice saved his life at the end of the act by killing Daddy Pearce but, seeing that the shock was about to give him a heart attack, reassured him that it was all a dream.
- Himo is Faetan's father. He is both a Hierophantic Knight and worked for Vitun Kusipaa (revealed in Book III, Act XII to be Brandy). He was running a topless juice bar on Delerium when the party encountered him there in Book III, Act II, and claimed that he had believed Faetan to be dead, which is why he hadn't been looking for her.
By Book III, Act VIII he had moved to the human quarter of Euphoria, where he was running a bar.
- Nik was a peace loving monk who travelled to Delerium to make friends with a legendary secret tribe. Unfortunately, once he found them, they promptly imprisoned him in preperation for eating. The party set him free in Book III, Act II and he stayed with them until Book III, Act III when he was killed trying to prevent Iok from summoning Seth to the earth.
- Kelly lived in Insomnia during the first coming of the Four Horsemen in Book III, Act III, and was one of the original Hierophantic Knights, although this was more because of her relationship with Clint than any particular abilities she had. She spent time with the party from then until Book III, Act V. She bore a startling resemblance to Alice, both in looks and behaviour, leading to suggestions that she may have been an ancestor.
After the Horsemen arrived in Insomnia, Kelly became an outcast, accused of being involved with the party, who many blamed for the massacre. Although the others disappeared for six months, Austin was jailed, relying on Kelly to bring him food and water. When the party returned, they discovered she was six months pregnant, apparantly with Clint's child.
The Adamites tried to burn her at the stake in Book III, Act V, but Random saved her, and gave her the Shapeshifter Wand, instructing her to pass it down through her family, keeping its real purpose secret until one of them came looking for it.
There were suggestions that Clint could have been an ancestor of Alice and Harvey, and this appears to have been confirmed in Book III, Act VI when the party met Alice's brother Tuppy, who was the spitting image of Clint. Curiously enough, neither Clint nor any of Alice's family (including Harvey) could spot any resemblance.
- Nefiritiri was a genie at the time of the First Horsemen, and was working for Corwyn when she first met the party in Book III, Act III. She, and her sister, Marasmus were in the group that set up the Hierophantic Knights, and exhausted their powers defeating Pestilence in Book III, Act IV, which caused them to become mortals again.
By Book III, Act VII she was married to Cocan and living in the Interior, although relations between them were quite strained when she learned that he had faked his own death.
- Random was a priest who lived during the first coming of the Four Horsemen. He met the party in Insomnia in Book III, Act V when he was an activist against the control that the church was taking over people's lives. He helped the party get the wand to identify the shapeshifters, and made sure that Kelly would keep it safe for them.
The party haven't met him since then, although in Book III, Act IX they encountered Last Tschantz, a ferocious fighter who was clearly some sort of descendant of Random's that insisted on hugging each of the party, claiming it was what Random would have wanted him to do.
The party discovered a statue of Random in the Placebium mine in Book III, Act XII, and found a escape route hidden in it.
- Balkline is a demon trapped in the Interior, claiming he had been imprisoned there by a demon named Random, although it isn't clear if this is the same Random the party met. He tried to ambush the party in Book III, Act VII but failed, only to try again in Book III, Act IX, when he succeeded after Altho Kindlier betrayed the party.
Once free, however, he was more interested in torturing Altho than pursuing the party, and hasn't been seen since.
- Siegfried is a Euphoric Elf that the party met in Book III, Act VII. He disliked humans even more than the other elves, and tried to prevent them from entering Mermantort, the human quarter of Euphoria.
In Book III, Act IX he admitted that he knew that humans were basically slaves in Mermantort, but did prove that he had tried to prevent the party from being caught up there, and, when he replaced Olive as the elven leader, he gave the party the Shapeshifter Wand.
- Olive was the leader of the Euphoric Elves, and welcomed the party to Euphoria in Book III, Act VII. She, however, was responsible for the initial enslavement of humans and, when the party returned to Euphoria in Book III, Act IX and confronted her about this, she was banished from Euphoria.
- Danielle was married to Boddy and met the party in Book III, Act X. She was kidnapped by Contagion and later killed by Boddy, when Contagion engineered a situation where the only way the others could escape was by killing her.
Her first appearance, however, was as a vision in Book III, Act IX(in the party's present, but time wise after she died), when she confronted Boddy about some terrible thing he had done to her. Boddy wouldn't explain to the others what it was, but seemed shaken by her appearance.
Although Darius hadn't met her, he suggested in Book III, Act X that she may be a soulmate of Nicole and someone called Michelle, who hasn't appeared in the game.
- Barthelomew is a zombie who worked for Almira Gulch as a child slaver in the Placebium mine in Book III, Act XI. He killed Clint in that act, only to be killed by Austin using the emerald dagger shortly after.
When Clint apparantly returned in Book III, Act XII, it was actually Barthelomew, who had somehow survived, and now had all of Clint's memories. He used the emerald dagger that Austin still had with him to bring himself back to full strength, but the party escaped before he could harm them.
- Tara and Sebastian are Hierophantic Knights who were travelling with Peter in Book III, Act XII. When they first met the party, they were about to attack them, until they saw that Peter and Chastity were friendly.
- Stump joined the party in Book III, Act XII when he came into possession of half of the map of the Placebium mine. He initially joined them with a view to splitting whatever treasure was there, but has stayed with the party.
Stump had a number of confrontations with Pestilence, who, when they first met, cut a small piece off his wooden leg, although they never actually came to blows. When Pestilence fell into the mine shaft at the end of that act, he said the following to Stump : I'm going to be going counting down from [in the tradition of darts commentators] one hundred and eighty!. It wasn't clear what this meant, but it was obviously referring to something bad for Stump.
- Marasmus met the party in Book I, Act IX, when she interpreted their shared dream to mean that they are a party chosen by God for a higher purpose. Shortly after this, she was killed by Iok Sotot..
Although it has never properly been established, it is likely that the Marasmus (no surname) the party met in Book III, Act III was a younger version of the same person. If this is so, then Marasmus, like her sister Nefiritiri, lived for over two thousand years.
The younger Marasmus was also a genie, and also gave up her power in Book III, Act IV to defeat Pestilence. She was one of the original Hierophantic Knights, but also part of the breakaway Fundamentalist Knights, as she felt that the methods being used by the Hierophantics were too extreme, advocating instead a return to simple lives. She soon became disillusioned with the Fundamentalist's strict regime and returned.
She was blinded at the end of Book III, Act IV by Pestilence, and was still blind in Book I, Act IX just before she died.
- Aramis is a freelance adventurer that has encountered the party several times, first meeting up with them Book II, Act VIII, just before they were killed by Dangsten. He nursed Faetan back to life, but refused to come down to Hell to help the others.
He was onboard the Titan Ic in Book III, Act II, and became involved in a brawl with the Pearces when they attacked Clint, but again declined to accompany the party when invited to come to Delerium with them.
When Faetan left the party in Book III, Act VI she joined with him, knowing that he was now employed by the Hierophantic Knights, having turned up to foil a raid on Aldwyn's house.
Aramis was also in Dystopia in Book III, Act XII, looking for the Placebium mine, but didn't have much interaction with the party at that stage.
- The party first came across this name in Book I, Act VIII, two hundred years in the future. Jeromitus was, apparantly a prophet from around their original time who had a magical sword, which was Beaucaphalus.
In Book I, Act IX, when Jerome was proclaimed a god, the people took to calling him Jeromitus.
- In Book I, Act IX the then current party, Alice, Austin, Chastity, Clint, Harvey and Jerome had a shared dream that was witnessed by Marasmus Bane, who pronounced them a chosen party from then on. Certain members of the Hierophantic Knights are aware of this, and gave them the Soul Sanctuaries.
There are at least three occasions in history when they have soulmates that meet up, which, according to what they have heard, is unheard of. There is the current party, a group of people two hundred years in the future (Book I, Act VIII) and a group seven hundred and fifty years in the future (Book II, Act V).
- The Hierophantic Knights were set up 2,000 years ago Book III, IV in Insomnia by
Their intention was to create an association of people with very different backgrounds and attitudes to defeat the Four Horsemen. The Knights still exist in the present time.
- The Fundamentalist Knights were a breakaway group that split from the Hierophantic Knights shortly after they were set up. The Fundamentalists felt that the Hierophantic's win at all costs mentality was morally flawed, and instead believed that petitioning Phili with prayer, and taking part in fasts and abstinence would get him to intervene on their behalf.
The Fundamentalist Knights were set up by
Adam Torque, Sven Goring and Marasmus after Mr. Boddy, then a member of the Four Horsemen got involved with the Hierophantic Knights and over a thousand people from Insomnia died in the killing of Iok.
It isn't clear if the Fundamentalist Knights still exist, as Adam was killed in Book II, Act VI, but their religious and moral beliefs do live on.
- Scalies was a disfiguring and fatal disease introduce by Adam Torque to help stop Shapeshifters from taking over the Realms. Shapeshifters are unable to mimic acne or scars of any kind, so anyone suffering from Scalies clearly couldn't be one, and described themselves as The Chosen Ones.
Using a cure they obtained from Marasmus Bane, the party wiped out the disease in Book II, Act VIII
.
- Shapeshifters, or Doppelgangers, can take any living form, but cannot mimic acne or scars. They first appeared in Book II, Act I, Hallbridges, and infiltrated the party, almost killing several members.
A Shapeshifter party also existed, consisting of Lice Bassett, Colonel Slash, Killer Trindle, Sr. Chastising, Lying Buckley, Lint Scarf and Austin Squeeze, and had already been to Hallbridges before the party did. This new party had such a grip on the town that, when they appeared on StarSearch(tm), over 90% of the town voted for them out of fear of reprisals.
This party were apparantly retried for witchcraft, and Caiphas, who was imprisoned in Book I, Act IX, was set free.
In Book III, Act II the party were sent to find a magical wand that could identify Shapeshifters, and were told that, although they could take the shape of any person, they did not get their memories. The party eventually tracked the wand down in Book III, Act V, 2,000 years in the past, but were forced to leave it behind them with Kelly Short, an ancestor of Harvey's and Alice's.
Kelly passed the wand down through her family, with each person who received it being told that, one day, one of the family would become a famous warrior, and would need the wand. However, over a thousand years later, one of her descendants, Faern Short, took the wand to the Interior and sold it to the Euphoric Elves, who were involved in a war the Shapeshifters. Faern was known in the Interior, and was generally held by the rest of Alice's family to have made the family fortune.
The party eventually got hold of the wand in Book III, Act IX and gave it to the Knights. The origin of the Shapeshifters is unknown, but it is suspected that Adam was involved, over 2,000 years ago. When they first appeared, he could control them using the wand, and they all took the same shape, and adopted the same name, Terry.
- Clint has two testicles, although this wasn't always the case. Due to a miscalculation by Jerome in Book I, Act III, Clint fell down a lift shaft and got killed on a bed of spikes. He was resurrected, but, unfortuntely, one testicle had been completely removed from his body.
Clint regained his testicle in Book III, Act VIII when the party divided into a vat of Louis XVI brandy, a quasi magical drink with healing properties.
- Almost certainly. It seemed as though he was responsible for making Kelly Short, an ancestor of Harvey's and Alice's, pregnant in Book III, Act IV, but it was never proven. However, when the rest of the party met Alice's family in Book III, Act VI they met Alice's brother Tuppy, who was the spitting image of Clint. Curiously enough, neither Clint nor any of Alice's family (including Harvey) could spot any resemblance.
- Yes. Two different forms of time travel have been experienced. Firstly, the consciousness of the time traveller can be relocated to one of their reincarnations (or previous incarnation), as happened to Harvey and Jerome in Book I, Act VIII, and the entire party in Book II, Act V.
The second method is to use an actual time machine. The party have encountered these several times in the past, but don't know how they work. They used one in each of Book II, Act V (to return to their own time) and Book II, Act X (to go back into the past).
- No one knows. Darius appeared to do so in Book III, Act X, but it was changed back.
- The issue here is that, given that certain individuals have travelled to the future, they know the future of other people. Does this mean that people can't effect their own fate? This isn't clear, and the only instance of where it might have happened was in Book III, Act X where Darius seemed to know that Danielle was going to die, although he still tried to prevent it from happening.
- A dagger that sucks the soul from one individual and transfers its power to another. The dagger has existed for hundreds of thousands of years, and has been used twice in the game. Once by
Dan Gsten to kill Iok Sotot in Book I, Act IV and once by Iok (in the past) in Book III, Act IV when Iok tried and failed to kill Harvey.
- Magical devices into which a person's soul can be placed. Some are weapons, which, when thrown at someone traps their soul in it, leaving their body dead, while others are defensive, and can be carried by parties in case one of their members die. However, typically, there is no way to control who's soul gets in, so if an enemy is killed, it is possible that their soul will go in.
Soul sanctuaries need special releasing spells to get the person back, and these are extremely difficult to get hold of. Certain santuaries, especially the weapon based ones, can only be reversed with a spell made specifically for them.
- No, although the party believed she was made pregnant by Jerome in Book I, Act IX. They discovered in Book II, Act IV that this wasn't the case, but that the Hierophantic Knights had implanted two soul sanctuaries into her. These ones can only be used by the party who were present at that time, that is, Jerome, Harvey, Clint, Chastity and Austin. It isn't clear what happens to either Alice or the sanctuaries if she dies.
- Most of them took part in the Holy Orgy of Phili in Book I, Act IX, a test to provide proof of the rampant heterosexuality of prophets. At the time it appeared as though Jerome, Harvey, Clint, Austin and Alice, along with several others, took part. However, it transpired during Book II, Act IV that Alice was drugged before she got to it, and didn't take part. Chastity was excused from participating because her holy vows precluded her from being involved.
- Although Peter is generally considered to be the rudest NPC to appear in the game, several high profile characters have considered him their best friend, and, not only would never hear a bad word said against in, but would also often tell others what a great guy he was.
These include Sven, Tara, Sebastian. Snyder. Tommy Rotten and even Chastity. It was never made clear why the others like him so much, but he counselled Chastity (in private) after the party's ill fated clash with Pestilence in Book III, Act IV, and, from that moment on, she was firmly in the pro-Peter camp.
- Much of Book III, Act I was concerned with searching for the Ultimate Weapon, which had been hidden in hell since the last ice age, which, according to Sarasate, a demon in hell, was caused by Phili to prevent evil from taking over the earth.
The party discovered that the ultimate weapon is the ability to read another's mind, and that the ultimate weapon had taken the form of a person, Mewt who was taken up to heaven at the end of that act.
- An intervention is an act of God, when Phili himself interferes with the natural order of things on the earth. The party have witnessed two, the first in Book III, Act I when they were plucked from hell, and then in Book III, Act IV when Sven was resurrected.
- A major theme of the game is balance between good and evil. It has been asserted many times that Phili does not intervene in worldly affairs, as any efforts by him to affect things on earth will cause a tilt towards evil.
A loophole in this is sacrifice, as demonstrated by Boddy in Book III, Act III, when he permitted the Four Horsemen to murder thousands of unarmed people, knowing that such an easy victory for evil would give enough of a tilt towards good for Iok to be killed.
A fundamental difference between the Hierophantic Knights and the Fundamentalist Knights is that the Hierophantics have sometimes exploited this by permitting or even facilitating acts of terrible evil to take place, so they can employ the tilt towards good in their own particular battle, while the Fundamentalists believe that petitioning Phili through prayer and self-sacrifice such as the adoption of puritan ways and denial of powerful magic will get him to intervene on their behalf.
- No, although all of the chosen party have been resurrected at least once. Ressurection is always possible if a soul sanctuary has been used, or if the soul of the victim is prevented in some way from reaching either heaven or hell. In the absence of a soul sanctuary, very strong magical potions such as Phili's Pure Potion of Power, as used by the party in Book I, Act IV to ressurect Clint, can be used, but their success rate decreases the longer someone has been dead, and requires that their body be present. At the time of writing, 27 April 2004, Clint is dead, having died out of reach of a soul sanctuary.
- The following people have been ressurrected:
: Harvey.
- Book II, Act VI : Clint and Harvey.
- Book II, Act VIII : Pestilence.
- Book III, Act I : Alice, Austin, Chastity, Clint and Jerome.
- Book III, Act I : Sven
- In no particular order, the current living (and proven) Hierophantic Knights are Peter Deadpan, Milicent, Faetan Jarl, Himo Jarl, Cube, Dempsey Makepeace, Tara Turquoise, Sebastian Lite, Jusilla "Juice" Drandau, Spruce Hannigan, Morris Jimson, Jack Crowe, Tommy Rotten, Horatio Bratwurst, Nefiritiri, Austin, Alice, Chastity and Harvey.
It seems likely that Darius and
Boddy are Knights, but this hasn't been proven.
- This isn't clear. Jerome was appeared to be killed falling into a vat of Louis XVI in Book III, Act VIII, but returned at the end of the act. Since then, any time he has been wounded, he has immediately healed.
- Beaucaphalus the Wondersowrd, Temporidus the Wondersword, Arrogus, Delirious, Ostetentenacious, Callaesthetia, Sabsquatulater, Conceitetorious, Boeoticus, Lysergicus and Hauterious. Currently, Book III, Act XII, all but Beaucaphalus and Temporidus are stuck in Contagion in a river of lava. Austin has Beaucaphalus, and there whereabouts of Temporidus are unkown.
- Yes. They got engaged in Book II, Act I when they believed that she was pregnant by him, but she broke it off in Book II, Act IV when she discovered that she wasn't pregnant.
- The Interior is the centre of the earth, which is effectively a different world, taking its energy from the core of the earth. Nonhumans and magic are very common there, while humans are in the minority, and treated like second class citizens by the elves, the most powerful race there.
- In general, Elves are very arrogant and superior, especially when it comes to humans. The most powerful, intelligent and beautiful elves come from Euphoria, and they look down on everyone else, including other elves. Amongst the Euphoric Elves the party met are SiegfriedTristram and Helen
, while other elves, from Paranoia, include P'Erendos Gallos and B'Urandacus Dubatos.
- Orc like creatures who live in the Interior. The party were temporarily captured by some in Book III, Act VII. Examples of Morcs are Coarse and Coarse
- The Queens View Affair is a play that was running in Queens View from Book II, Act VIII to Book III, Act I, and was written by Gary, who wrote himself in as the heroic leader of the party, and made the rest of the party look like a bunch of complete losers. The costumes for the play were made by Peter
- A revolutionary hamster powered train that crashed in Book I, Act VII. A schematic is available here.
- A total of six have appeared. The original four were
Iok, Contagion, Pestilence and Death(Boddy), while 2,000 years later, when they rode again, Iok had been replace by Dangsten and Boddy by Darius.
- The songs (and lyrics) that have appeared so far are :
- A few scenes have been set to music and, typically, there is also dialogue in those scenes. Those scenes have extra information in them to indicate what part of the music is playing. When the words Nonblocking X - Y appears, this indicates that the action the player is about to post takes place from time X to time Y, but doesn't prevent another player from doing something at the same time. Similarly, blocking x - y means the action also takes place from time x to time y, but, in this case, nothing else can happen. This usually means the player is speaking or doing something that effects others.
- The Part of the Ocean is the most valuable (non-magical) jewel to ever exist. Austin stole it from
Bose Hatwearer in Book III, Act II, and used it to bargain for the party's freedom later in that act. The last the party heard, the Indians on Delerium had it.
- Yes. See Book III, Act II
- It depends on who you ask. Certain Hierophantic Knights, such as Boddy believed Cocan it does, while others, most notably Sven, Adam and Marasmus didn't.
- Oh God yes. The party have tasted it on a few occasions,
- A talent competition run in Hallbridges by Matty Feeler. The party won it in Book II, Act VII when a skirmish they had with Dangsten was mistaken by the StarSearch audience as performance art.
- The full timeline can be seen here
- An area where no evil can be done. Sanctuaries are like oases, and are usually very lush, and anyone can enter, but if someone tries to hurt another, then the damage comes back on them tenfold.
- Yes, although it isn't clear when it was taken. There is a possibility that it was taken of her some time in the Under City in Book II, Act IV when she had taken off her clothes under the influence of drugs. BT Parnum was selling copies of the picture in Book II, Act VII.
- Phillipe Fillope in Book III, Act VII
- The source of all life in the Interior. Few details have been discovered, but each living creature in the Interior has some and, if they die, they are reborn from the fluid.
The fluid is the focus of many problems in the Interior, as it is possible for different races to steal each others'. The more nascency fluid a race has, the more quickly they can reproduce. If the nascency fluid of a race is depleted, then people will die.
It is possible for humans to acquire nascency fluid, but it only works while they are in the Interior.